The brain-boosting benefits of gaming / Arie Kaplan.
Details some of the educational benefits of playing video games and looks at how they are being used to help soldiers, medical professionals, pilots, businesspeople, and other professional excel at their trades.
Record details
- ISBN: 9781467712514
- ISBN: 1467712515
- Physical Description: 32 pages : illustrations (chiefly color) ; 25 cm.
- Publisher: Minneapolis : Lerner Publications Company, [2014]
Content descriptions
Bibliography, etc. Note: | Includes bibliographical references (page 30) and index. |
Formatted Contents Note: | How Video Games Teach 6 -- A Super-Quick History of Educational Games 10 -- Gaming for Grades: Games in Schools 14 -- Soldier Software: Games for the Military 16 -- Under the (Virtual) Knife: Games and Surgeons 18 -- History in Action: Games That Teach History 20 -- Sky School: Learning to Fly with Video Games 22 -- In Good Company: How Corporations Use Games 24 -- Are Wii Fit or Not?: Exercising Your Brain and Body 26 -- Game School: Three Subjects You Can Learn with Games 28. |
Target Audience Note: | 860L Lexile |
Study Program Information Note: | Accelerated Reader AR MG 5.5 1 159773. |
Search for related items by subject
Subject: | Video games > Juvenile literature. |
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Available copies
- 6 of 6 copies available at NC Cardinal. (Show)
- 1 of 1 copy available at McDowell County Public Library.
Holds
- 0 current holds with 6 total copies.
Show All Copies
Location | Call Number / Copy Notes | Barcode | Shelving Location | Status | Due Date |
---|---|---|---|---|---|
Marion Library | JUV 794.8 KAP (Text) | 37810435106595 | Juvenile Nonfiction | Available | - |
LDR | 02083pam a2200421 i 4500 | ||
---|---|---|---|
001 | 8139743 | ||
003 | CARDINAL | ||
005 | 20130913103800.0 | ||
008 | 130313s2014 mnua j b 001 0 eng | ||
010 | . | ‡a 2013005139 | |
020 | . | ‡a9781467712514 ‡q(library binding) | |
020 | . | ‡a1467712515 ‡q(library binding) | |
040 | . | ‡aDLC ‡beng ‡erda ‡cDLC ‡dNjBwBT | |
042 | . | ‡apcc | |
050 | 0 | 0. | ‡aGV1469.3 ‡b.K347 2014 |
082 | 0 | 0. | ‡a794.8 ‡223 |
100 | 1 | . | ‡aKaplan, Arie. ‡0(CARDINAL)478171 |
245 | 1 | 4. | ‡aThe brain-boosting benefits of gaming / ‡cArie Kaplan. |
264 | 1. | ‡aMinneapolis : ‡bLerner Publications Company, ‡c[2014] | |
300 | . | ‡a32 pages : ‡billustrations (chiefly color) ; ‡c25 cm. | |
336 | . | ‡atext ‡2rdacontent | |
337 | . | ‡aunmediated ‡2rdamedia | |
338 | . | ‡avolume ‡2rdacarrier | |
385 | . | ‡nage ‡aChildren ‡2lcdgt | |
490 | 1 | . | ‡aShockzone--games and gamers |
504 | . | ‡aIncludes bibliographical references (page 30) and index. | |
505 | 0 | 0. | ‡tHow Video Games Teach ‡g6 -- ‡tA Super-Quick History of Educational Games ‡g10 -- ‡tGaming for Grades: Games in Schools ‡g14 -- ‡tSoldier Software: Games for the Military ‡g16 -- ‡tUnder the (Virtual) Knife: Games and Surgeons ‡g18 -- ‡tHistory in Action: Games That Teach History ‡g20 -- ‡tSky School: Learning to Fly with Video Games ‡g22 -- ‡tIn Good Company: How Corporations Use Games ‡g24 -- ‡tAre Wii Fit or Not?: Exercising Your Brain and Body ‡g26 -- ‡tGame School: Three Subjects You Can Learn with Games ‡g28. |
520 | . | ‡aDetails some of the educational benefits of playing video games and looks at how they are being used to help soldiers, medical professionals, pilots, businesspeople, and other professional excel at their trades. | |
521 | 8 | . | ‡a860L ‡bLexile |
526 | 0 | . | ‡aAccelerated Reader AR ‡bMG ‡c5.5 ‡d1 ‡z159773. |
650 | 0. | ‡aVideo games ‡vJuvenile literature. ‡0(CARDINAL)456994 | |
830 | 0. | ‡aShockzone. ‡pGames and gamers. ‡0(CARDINAL)612151 | |
902 | . | ‡aMARCIVE 201809 | |
902 | . | ‡aMARCIVE 201912 | |
902 | . | ‡aMARCIVE 202109 | |
902 | . | ‡aMARCIVE 202112 | |
902 | . | ‡aMARCIVE 202203 | |
901 | . | ‡a8139743 ‡bUnknown ‡c8139743 ‡tbiblio |